Speedcubing Fingertricks
By CuberPal Editorial Team · Updated 2026-07-07 · Editorial standards
Quick answer
Fingertricks are efficient ways to turn layers using fingers instead of whole-hand regrips. The goal is not maximum TPS at all costs; it is controlled execution that keeps the cube stable and preserves lookahead. Learn fingertricks algorithm by algorithm, starting slowly and removing unnecessary regrips.
Speed comes from fewer resets
Beginners often turn with the whole hand, then pause to regrip. Fingertricks reduce those resets by letting index, ring, and thumb pushes handle common turns without changing grip.
A good algorithm feels like one flowing phrase instead of separate letters.
Practice slowly first
Fast sloppy reps teach bad habits. Turn slowly enough that every layer is accurate, the cube stays aligned, and your next finger is ready before the move arrives.
Then add speed while keeping the same motion path. If speed creates lockups, the fingertrick is not stable yet.
Fingertricks and lookahead
During F2L, fingertricks should make inserts automatic so your eyes can track the next pair. If an insert demands all your attention, it is stealing lookahead.
That is why efficient F2L solutions matter: they are easier to execute without looking away from the rest of the cube.
Continue the learning path
Get faster at 3x3
Measure one solve, identify the slowest phase, and train that skill before chasing raw TPS.
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Download CuberPalFrequently asked questions
What are fingertricks in cubing?▾
Fingertricks are turn techniques that use individual fingers to execute moves quickly and efficiently without large hand regrips.
Should beginners practice fingertricks?▾
Yes, but not at the expense of method learning. Start with comfortable triggers like R U R' U' and build from there.
Can fingertricks hurt lookahead?▾
If you turn too fast or lock up often, yes. Fingertricks should make turning more automatic so lookahead gets easier, not harder.